2. The object is to shake the dice in the cup, slam it on the table, lift it up and take a peek at the dice (don't let anyone else see them) and then announce what you have.
a) If your roll does not match or beat the previous roll then you must drink.
b) You may bluff what you rolled in order to avoid drinking. However, the last person to roll before you has the ability to call your bluff.
If done successfully, you must drink. If they call your bluff and lose (ie. you really did beat the last score) then that person must drink.
Play then moves on to the next person
4. Rolls are based on the two digit number they form when placed side by side (ex. a 3 and a 4 would be "43") or if you throw doubles the value is one die times a hundred (ex. double 2 would cound as "200").
There are also some other special rolls that affect the game:
"21" (a 2 and a 1) is called a "Mexicali" and beats all other rolls (including double 6, or "600").
"31" is a "reverse" and play goes back the other way around the table.
"32" is a "social" and everybody drinks.
"Reverse" and "social" both cancel out the previous roll so you don't have to worry about beating the previous guy's score. If you are caught bluffing a Mexicali you have to down the whole drink.
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